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[Char W.I.P.] Cygnus no Hyoga / Ankoku Cygnus
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zahori
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Joined: 23 Feb 2008
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Location: Mexico

PostPosted: Tue Jun 28, 2022 10:25 pm    Post subject: Reply with quote

Almost There

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Tux
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Joined: 25 Feb 2008
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PostPosted: Wed Jun 29, 2022 8:12 am    Post subject: Reply with quote

Simply... WOW!
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Programmer of the Action-JRPG Saint Seiya -The Myth-

Former programmer of Saint Seiya MUGEN chars
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zahori
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Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Thu Jun 30, 2022 5:36 pm    Post subject: Reply with quote

Tux wrote:
Simply... WOW!


Thanx, just som, good old, effort and dedication in to doing what you love...

also 100% motivation Wink


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Tux
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Joined: 25 Feb 2008
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PostPosted: Fri Jul 01, 2022 8:10 am    Post subject: Reply with quote

Wonderful walk!!!
Your animation skills are amazing Shocked
THIS is what I expect and want to see in this forum! Wink
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zahori
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Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Fri Jul 01, 2022 3:23 pm    Post subject: Reply with quote

Tux wrote:
Wonderful walk!!!
Your animation skills are amazing Shocked
THIS is what I expect and want to see in this forum! Wink


Thank you mi friend!!!

Last 2 anims to go...
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FobiaZ
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Joined: 10 Mar 2008
Posts: 56
Location: Italy

PostPosted: Fri Jul 01, 2022 5:55 pm    Post subject: Reply with quote

Go for it zahoriii! Cool
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zahori
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Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Fri Jul 01, 2022 8:04 pm    Post subject: Reply with quote

FobiaZ wrote:
Go for it zahoriii! Cool


Laughing

btw. u have to remove the : "=2YQsp" and "=36TZA" from your banner, for them to work propertly


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Tux
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Joined: 25 Feb 2008
Posts: 431
Location: Italy

PostPosted: Sat Jul 02, 2022 7:23 am    Post subject: Reply with quote

zahori wrote:

btw. u have to remove the : "=2YQsp" and "=36TZA" from your banner, for them to work propertly



Yep, definitevely Laughing
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FobiaZ
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Joined: 10 Mar 2008
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PostPosted: Sat Jul 02, 2022 9:20 am    Post subject: Reply with quote

zahori wrote:
FobiaZ wrote:
Go for it zahoriii! Cool


Laughing

btw. u have to remove the : "=2YQsp" and "=36TZA" from your banner, for them to work propertly



Thanks! Very Happy
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vegeth1985
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Joined: 01 Oct 2009
Posts: 29

PostPosted: Sat Jul 02, 2022 12:02 pm    Post subject: Reply with quote

zahori wrote:
Tux wrote:
Simply... WOW!


Thanx, just som, good old, effort and dedication in to doing what you love...

also 100% motivation Wink



good animation.just a suggestion, the back walking is good the forward walking is better a profile walking because if you use the same animation, in this pose it is a bit funny Smile
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zahori
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Joined: 23 Feb 2008
Posts: 1327
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PostPosted: Sat Jul 02, 2022 11:17 pm    Post subject: Reply with quote

Thank you, for your input, ill keep it in mind, maybe later for another character... Wink
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zahori
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PostPosted: Sun Jul 03, 2022 2:31 am    Post subject: Reply with quote

Something big is comming Wink


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ALEXCOP
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Joined: 24 Feb 2010
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PostPosted: Sun Jul 03, 2022 8:25 pm    Post subject: Reply with quote

Woww great work!!
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Tux
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Joined: 25 Feb 2008
Posts: 431
Location: Italy

PostPosted: Sun Jul 03, 2022 9:16 pm    Post subject: Reply with quote

zahori wrote:
Something big is comming Wink



YEAAAH! Feel tha freezing power, dude! Cool
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zahori
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Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Mon Jul 04, 2022 5:36 pm    Post subject: Reply with quote

Thanx,

Here some bit on how i do sprites, basic process Wink

I always try to recreate animation as smoth and realistic to anime...

This one is convertion of the new style and adding in between sprites for more depth and smothness to the animation...


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ALEXCOP
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Joined: 24 Feb 2010
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PostPosted: Mon Jul 04, 2022 5:50 pm    Post subject: Reply with quote

Perfect, if there are more intermediate sprites, the animation is more fluid, it is quite noticeable and the movement is not so abrupt.
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Tux
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PostPosted: Mon Jul 04, 2022 6:09 pm    Post subject: Reply with quote

I agree with ALEXCOP, great job!
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zahori
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Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Mon Jul 04, 2022 7:08 pm    Post subject: Reply with quote

Actually here I didn't add more intermediate sprites, only the final ones.
I was just recreating the existing animation with some animation details for fluidity and what I did do was animate shadows and lights that give an effect of wind and flashes of light or power...
Sometimes the intermediate sprites are not necessary for fluidity, just to fill the emptiness of our pupils Laughing
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Tux
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Joined: 25 Feb 2008
Posts: 431
Location: Italy

PostPosted: Mon Jul 04, 2022 8:07 pm    Post subject: Reply with quote

Laughing Laughing Laughing
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ALEXCOP
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Joined: 24 Feb 2010
Posts: 50
Location: Spain

PostPosted: Mon Jul 04, 2022 9:17 pm    Post subject: Reply with quote

Ahh ok, so what you added are reflections and effects for the animations with the fx of power.

Now that you mention it, it shows in the animation on the left.
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